I create transformativeplayer experience
I am a game designer and developer from Taiwan with a passion for gameplay systems, puzzles, and player interactions. I believe games are informative and transformative, and I always seek positive impacts on the players.
💻 What I Did
Picnic Peril
A strategic puzzle game in which players manage resources and craft food-based defenses to protect their picnic from relentless waves of ants.
Gu Long: Legend of Wuxia
Produced by Heluo Studio, a turn-based RPG adapted from the classic novels of wuxia author Gu Long. Players journey through an open martial arts world, encountering heroes, unraveling mysteries, and exploring themes of loyalty, courage, and justice central to Gu Long’s stories.
PicoPicoPi (Mochi's Tale)
A pixel-art web game where the player hacks and modifies objects to solve puzzles and learn about cyber security topics.
The Fall of Moria
A tabletop RPG game based on The Lord of the Rings.
Embrace
A transformative massively multiplayer hybrid gaming experience teaching new college students about cultural humility during the orientation.
Bike the 'Burgh
A transformative tabletop game where the players bike through Pittsburgh, change their perceptions of bike accessibility, and become supportive of non-car-based infrastructures.
Oasis
A narratives-oriented VR game where the guest plays as a robot child escaping from a wasteland to the oasis with his beloved engineer father in the post-apocalyptic era.
Light Up
A puzzle VR game where the guest uses a flashlight to discover the beauty of shadows and helps their little brother overcome his fear of the darkness.
Rewinder
A gameplay prototype where we cooperate with a time-inverted avatar of ourselves to solve the puzzles.
Under the Wall
An experiment of a digitalized luck-based party toy where I try to sarcastically showcases the ridiculousness of totalitarianism.