JUN 2023

Picnic Peril

Developed by a team of 6 over 5 months, Picnic Peril originated from a tabletop game concept by the director and evolved into a dynamic, PC-based experience under my direction as lead game designer. We aimed to create a game that balances lighthearted gameplay with strategic depth, capturing players’ attention with tactical decision-making and replayable challenges. As the lead game designer, I devised core mechanics such as ingredient collection, food crafting, and progressive scoring to bring depth and encourage emergent play. I also coordinated with team members to refine designs, conducted regular playtesting, and iterated on feedback to elevate the overall player experience.

Platform & Tools

  • Windows/macOS

  • Unity

Team Size

6

Duration

5 months

Release

Steam Page

My Responsibilities

Lead Game Designer:

  • Game mechanics design

  • Levels/Puzzles design

  • Progression design

  • Paper prototying

  • Playtesting

  • Design documents

Game Overview

In Picnic Peril, players draw ingredients to craft food, each with unique abilities, which they place strategically on a grid to score points while defending against ants that spread and threaten their resources. Foods placed on scoring cells, known as tent cells, convert into points if preserved until the end of the round, while other cells act as defensive strongholds against invading ants.

Players face increasing challenges, like multiple scoring tents and various food abilities, which unlock new strategies and pathways for emergent gameplay. With escalating difficulty, each level demands a balance between scoring and defense, rewarding players with up to three stars based on their final score.

chiawei.liu.1201@gmail.comMade by React, Next.js, and TailwindCss © 2022 Jeffrey Chia-Wei Liu