About Me
I am a game designer and developer from Taiwan with a passion for gameplay systems, puzzles, and player interactions. I believe games are informative and transformative, and I always seek positive impacts on the players. My designs are experience-oriented, and I convey ideas through the player experience.
I am currently an Associate Online Systems Designer at Rockstar Games. I received my master's degree in Entertainment Technology at Carnegie Mellon University and my bachelor's degree in Digital Media Art and Software Engineering at Tsinghua University, Beijing. I previously worked as a game designer in Heluo Studio, focusing on Chinese fantasy turn-based strategy games.
My Skills
What I do
I am experienced in various disciplines in game design, including systems, economy, puzzles, quests, levels, UX, etc. My skill set includes game design, including spreadsheets, documentation, playtesting, prototype, and iteration.
From working as a full-time game designer at Heluo Studio, and numerous game projects throughout my education, I got various experiences in conveying my ideas to my teams. Whether through a paper prototype to communicate with my colleagues, documentation with wireframes to show to the programmers and artists, or even Figma/Unity prototype to propose my ideas to bosses/teachers, interaction-oriented communications have brought successful teamwork.
🎓 Areas of expertise
Gameplay design
System design
Economy design
Interaction design
UX design for games
Puzzle design
Level design
Quest design
🤹♂️ Game Design Skills
Playtesting
Prototyping
Staging
Storyboarding
Spreadsheets
Game design documents
Game psychology
🛠️ Tools
Unity, Unreal Engine 4, HTML/CSS/Javascript, Python, C++, C#, JavaSript, Linux, Git, Node.js, Docker, JAVA, Visual Studio ... and more!
✒️ Productivity
MS Office, Google Workspace, Figma, Notion, Xmind, Miro, VS Code
💡 Creative
Figma, 3ds Max, Photoshop, After Effects, Premiere Pro