SEP 2021
Rewinder
Rewinder is a prototype for a self-coop puzzle desktop game. I came up with the core gameplay mechanics and built two puzzles (levels) to prove my ideas.
My Responsibilities
Mechanics Design
Puzzle Design
Level Design
Programmer
Duration
1 week
Team Size
Solo
Platform & Tools
Unity
PC
Release
Game Overview
The core gameplay is based on the time-reversing portal. Whenever the player passes through the portal, the portal spawns a clone of the character that moves in a time-reversed way. The player utilizes this function to overcome the obstacles and complete the puzzle.
Design Process
Mechanism
Core Concepts
Time-related effects
Cooperative puzzles
Coop examples
It Takes Two
A way out
Little Big Planet
Process of thoughts
What if we are the only player?
How do we operate two characters at the same time?
What if we can cooperate with ourselves from the other time period?
Design Process
Iteration
I experimented with different options and finally decided to divide the space into two impenetrable halves when the portal is triggered so that the player has to plan on how to rotate the portal before entering the portal.